Showing posts with label super heroes. Show all posts
Showing posts with label super heroes. Show all posts

Thursday, December 25, 2008

Forager's 2008 Big List of Stuff

I usually don't get around to finalizing my annual "Best" lists until after I've had a chance to catch up with all of the year's releases. Going by past experience, that means my 2008 Best lists wouldn't be ready until May 2009.

Here's something different for this year: a big, fruit salad list of my favorite arts/culture stuff from 2008* that I've seen/read/experienced in 2008.

I wanted to annotate each of the entries, but I also wanted to make sure I posted this before I went on my Christmas vacation - so there are some "blanks" here that I might come back to fill in later.

No music here, because I've mostly given up on listening to new releases, although I did like the Coldplay album quite a bit. No novels here because I'm a couple of years behind there, too. No a(r/l)t comix either, for the same reasons: I'm always playing catch up!

I'm on Christmas vacation now, so I'm not sure when I'll get a chance to respond, but questions and comments are always appreciated.

1. Lost Season 4 - In certain RPG circles there's a recurring debate that goes something like this:

On the one side, you have people saying that Star Wars is cool because of all the spaceships, aliens, and powers, so an RPG about Star Wars needs rules for all of the cool spaceships, aliens, and powers. On the other side, you have people saying that Star Wars is compelling because of its underlying dramatic and thematic concerns, so an RPG about Star Wars needs rules to help address these dramatic and thematic concerns. People on this side of the debate tend to dismiss all the powers, spaceships, and aliens as "mere color"- i.e. trappings that you could get rid of and still have something that was Star Wars-like (i.e. something that had the same kind of pulpy feel and mythic reach).

I take a middle ground: Star Wars is compelling and cool because of the virtuous cycle set up between its unique sci-fi trappings (the specific spaceships, powers, and aliens) and its thematic concerns. I think all of the best fantasy and sci-fi manages to find this kind of "sweet spot" where the "rules" of the mythos (i.e., how the Force works, how the Republic is organized politically, etc.) creatively constrain and shape the action and themes.

Sometime during it's second season I started describing Lost as a series that moment-for-moment was one of the most entertaining shows on television, but on a larger, "seasonal" scale was extremely unsatisfying. In other words, they couldn't find that sweet spot. All the little bits and pieces worked, but they didn't seem like they added up to anything and it was frustrating because it seemed like they were supposed to add up to something. In his piece on the Season 4 finale, Sean argued that getting too concerned about the big picture was, perhaps, not the best way to watch this show. But it's hard not to get caught up in all the details of the Lost mythos, since they're interwoven so completely into the action. Anyway, I think it wasn't until the end of Season 3 and (especially) the entirety of Season 4 that the Lost team perfected the balance between micro and macro: moment-to-moment the show was as strong as ever and the slowly but steadily emerging outlines of the "big picture" helped to ground these moments and give them greater thematic resonance because of the way they fit into the mosaic of the mythos.

2. Profit motive and the whispering wind - I want to write something of my own, but for now read this.

3. Cartooning class with Matthew Thurber - Taking this course was definitely one of the best decisions I made all year. Matt is a very good teacher and the class was laid back and a lot of fun. Plus, I learned a lot and even ended up getting to make my own minicomic. I've been a comics/cartoons fan for just about as long as I can remember, but the last time I ever really tried to draw a comic was back when I was in the third grade. What's interesting to me as a guy who spends a decent percentage of his spare time thinking about/writing about comics is how much insight making even a pretty basic minicomic gave me into comics in general. It was an eye-opening experience. Like - I love that part in Donald Phelps' essay on Gould's Dick Tracy where he talks about the way Gould uses blacks, but it wasn't until I tried (and failed) to get a similar effect that I was able to grasp exactly what Gould had achieved.

4. The revival of Last Year at Marienbad at Film Forum - What a difference a print makes! Fred Camper, one of my favorite film critics, always emphasizes that if you've only seen a movie on video, you haven't really seen it. After having first seen Last Year at Marienbad, years ago, on a pretty lousy VHS tape, watching it on a beautiful print at the Film Forum was a revelation. On video, the image was cramped and fuzzy. The subtitles were barely readable and incomplete: I could comprehend French well enough to know that stuff was left out, but not enough to follow the twisty-turny narration. At the Film Forum, everything was clear. This is a beautiful, clever movie - and it's also pretty funny.

5. The Fold - A funny, super smart erotic, sci-fi thriller webseries (co-written and produced by my friends Ray and Polly, but I'd recommend . Erotic, not so much because it's made to turn you on (although it might), but because, unlike most fiction, it acknowledges that the part of us given to erotic fantasizing isn't completely compartmentalized from the rest our lives. It's filled with lots of smart, sci-fi-ish observations about the way Web 2.0 has affected our sense of the border between public and private life and how that, in turn, has affected those fantasies.

6. Burn After Reading - I wrote about this movie already, here.

7. Tim and Eric's Awesome Show Great Job Season 3 - I've written a little bit about Tim and Eric before, here. This season of their show had some of their funniest moments, but it's also probably their most inaccessible body of work, in that it's more self-referential than ever, more focused on exploring its own little world. This has a downside - guests and bits trotted out seemingly as "fanservice" - but it also allows for stuff like the "Jim and Derrick" episode, one of the best takes on MTV-style youth culture since Beavis and Butthead.

8. Wall-E - I like that A.O. Scott has to qualify his praise of Milk as being the best live action mainstream American movie he saw all year.

9. Slam Dunk Vol. 1 - I've gotten back into reading manga, but on most of the series I'm following I'm waaaaay behind. Slam Dunk is the only "new" manga I've started and Vol. 1 is the only manga I've read that was actually released this year. So this was the first year ever that the bulk of my comics-reading enjoyment came from manga, so I'll Slam Dunk stand in for all of the stuff I read and enjoyed.

10. Jason Statham - Almost singlehandedly keeping the action movie alive.

11. The "Brand New Day" and Beyond Era of The Amazing Spider-Man - I read some comics that I thought were better than these and a few comics that I enjoyed more, but I really dig what the writing/editorial team is doing with this book. Which is, as I've written before, trying to elaborate and expand on the John Romita/Stan Lee run without straying too far from what makes the character and concept work. In theory, I'm all for wild and woolly super-hero comics that make no sense to outsiders and I genuinely like those idiosyncrasies of super-hero comics that get filed off when they get turned into super-hero movies, but, in practice, the decisions made by the Spidey Team have led to better super-hero comics (in just about any way you want to define "better") than the weirder/more ambitious ones made by the folks over at DC or in Marvel's "Event Department".

Anyway, this has gotten me back in the comic store on a weekly basis, something I couldn't have imagined happening at this time last year.

12. Rambo - I want to write about this movie, but don't have time to do it justice right now. I'll just say that I think this movie is a kind of inversion of Saving Private Ryan, esp. in terms of how salvation relates to warfare and in terms of how it addresses the question "what good can come of the kind of mechanized violence that rips people to shreds". It's The Wild Bunch for the new millennium. (And this reminds me that I still need to see JCVD.)

13. The Happening - I wrote about this a couple of times.

14. Black Summer by Warren Ellis and Juan Jose Ryp - I wrote about this comic already, here. I'm not as into their follow-up, No Heroes - it's #0 issue was really great, the next two issues were a bit of a let down - but I still think Ryp is one of the few guys drawing super-hero comics who'd be worth following no matter who was doing the writing. Frank Quitely would be one of the others. Luckily, they both tend to work with guys who know how to write these kinds of things.

15. All of the classic comic strip collections that I hope to either get as Christmas gifts or get for myself with any B&N gift cards I might recieve - Kind of cheating since these aren't things I've actually read. But it definitely makes me very happy that there's the distinct possibility that I'll be able to spend New Year's Eve pouring over that Scorchy Smith collection.


*More or less: I always allow for some wiggle room.

Thursday, December 11, 2008

Punisher: War Zone

I thought there were a lot of great, little moments in Punisher: War Zone, but, for me, the best part was when I realized that they were essentially serving up a bat-shit, gonzo version of Tim Burton's Batman.

Like - Jigsaw's origin sequence. In Batman, it's an accident that Jack Napier falls into the vat of chemicals that start his transformation into the Joker. But Punisher drops Billy into the recycling machine - and turns it on - on purpose. (Blowback is one of the themes of the movie.*)

I don't think the movie ranks with the best Punisher stories from the comic books (the Ennis/Dillon "Welcome Back Frank", the Ennis/Robertson Born, the Ennis/Corben The End, the Grant/Zeck Return to Big Nothing, the best stories from Mike Baron's run), but I think it's a pretty good Punisher story and more faithful to the comics than the last Punisher movie**.

But I don't think there are many - any? - super-hero movies that manage to stand alongside their best super-hero comics counterparts. Even something as great as Tim Burton's Batman Returns pales next to Frank's The Dark Knight Returns. And no screen version of Superman has come anywhere close to Morrison's All-Star Superman or Moore's Whatever Happened to the Man of Tomorrow? let alone Siegel's "The Death of Superman". The Spider-Man movies are enjoyable, well-made action/adventure/fantasy movies, but the Ditko/Lee and Romita/Lee Spider-Man comics are among the greatest works of American popular art.

One of the reasons I balk at ideas like the ones Tucker proposes in this post is that super-hero movies already give us super-hero stories with all of the idiosyncrasies filed off.

*"Blowback" would be a good name for a Punisher villain.

**I like the last Punisher movie, too, but for different reasons. It a more of a standard, but well-done, action B-movie.

Friday, November 21, 2008

FASERIP

Some discussion over in the comments here on whether or not Mark Millar is a satirist - seemingly echoing this dicussion from a while back.

Millar is a low-norm satirist, but I don't think that alone makes him special. I agree with Bill Krohn agreeing with Northrop Frye that we live in the age of satire. It's hard to find any piece of fiction that doesn't have some satirical element to it.

Is Millar a precise satirist? No. Is his satire especially thoughtful? I don't think so. Is it effective? Well, that seems to vary pretty wildly from work to work, but more often than not it's obnoxious rather than enlightening.

Coincidentally, I've just been reading some early Charlie Huston-written issues of the current Moon Knight. While this is definitely not a series for the ages, I think it works pretty nicely as a sub-Frank Miller send-up of macho super-heroic posturing - David Finch even functions in a sub-Jim Lee capacity. It's a bit like a Millar version of the Brubaker/Fraction Iron Fist: a satisfying elaboration of the character's mythology, with lots of outrageous/in-questionable-taste (low-norm) satirical moments scattered throughout.

And writing about Moon Knight reminds me I had a few more things I wanted to say about the Avengers. First, I should highlight something I tried to get at in the comments: that Stan Lee really figured out how to make the Avengers series work when the line-up turned into Captain America, Hawkeye, Scarlet Witch, and Quicksilver. Lee gave a raison d'etre to the team book by focusing on how the relationships between the characters change based on whether or not the characters are getting what they want and/or need from each other (i.e. Hawkeye getting the respect he wants from Cap, Cap getting - or not getting - a substitute for Bucky from his new teammates).

Second, instead of turning the New Avengers into Marvel's JLA or just another Avengers line-up, I would have liked to see Bendis make the New Avengers a completely "street level" super-hero book. We'd have Spider-Man, Daredevil, Luke Cage, Iron Fist, Jennifer Jones, and, of course, Moon Knight, with Captain America acting as the unofficial liason between this new group and SHIELD/Tony Stark/the other Marvel U authority figures.

This would have (a) played to Bendis' strengths - Daredevil and Alias, his low-rent, noirish super-hero books, are two of the best Marvel comics of the last twenty years, (b) marked a significant change from earlier runs of the Avengers title, and (c) been more of its own thing, not just Avengers Featuring Spider-Man.

Punisher, Cloak and Dagger, Ghost Rider, Shang Chi, and the Black Cat would show up every now and then and it could have started off with a sequel/homage to the 1980s Gang War story from Amazing Spider-Man.

And speaking of 1980s Amazing Spider-Man: the current creative teams working on this series seem to be making a return to the mid-80s DeFalco/DeMatteis era (i.e. before things got all McFarlaney and Cloney). I'm all in favor of this creative direction and not only for nostalgic reasons.

You know, when I heard about the concept behind the "One More Day"/"Brand New Day" sort-of-reboot, I thought that it sounded like another Clone Saga fiasco in the making: a radical change to continuity that would annoy current readers and do nothing to build a new audience interested in sticking around for the long haul once the novelty wore off. But, while you can certainly argue that maybe the change wasn't necessary, the proof is in the pudding: post-"One More Day" Amazing has become a solidly entertaining super-hero book, while the Straczynski run was pretty dire near the end (and, IMO, redeemed only slightly by fine work from guys like John Romita Jr. and Ron Garney). So, while it's something I might be against in theory, in practice it means Spider-Man comics that (a) I actually want to read and (b) (so it's not all about me) Spider-Man comics that are objectively better than they were before the change by just about any metric you want to use to determine what makes one super-hero comic better than another.

And, speaking of Straczynski...

I don't think he's actually a bad writer, in the sense that he has a firm grasp on how to execute his ideas. But he has some pretty awful ideas about what belongs in a Spider-Man comic. I like some of his other work, - Babylon 5 and Supreme Power, for instance - but the basic Spider-Man concept seems to be completely at odds with his m.o. of elaborate world/mythos-building.

Finally, more Marvel-related stuff in this entry from a new chat blog I'm doing with my friend Nick.

Saturday, November 15, 2008

New Avengers #1-21

The dominant, recurring narrative technique in this series is a two-page spread of a busy - to the point of being cluttered - action scene, framed by smaller panels giving us close-ups of the heroes and their commentary on and/or reactions.

This gives the comics a feel of lurching from one crisis to the next, with characterization pushed to the margins, and pages of exposition littering the valleys between the bursts of spectacle. What's missing is any sense of Bendis and his collaborators building their story panel-by-panel: there's no pacing, no development and choreography of the action. It's frozen spectacle, where the genius of Jack Kirby and the less-than-genius-but-still-compelling Marvel House Style he inspired hinged on the combination of spectacle and movement. (Not that we have to go back to the 1960's to find super-hero comics that have this kind of dynamism: check out just about everything John Romita Jr. draws.)

My guess is this is Bendis' attempt to "solve" the problem of doing a team book, because (a) it shows up in these issues regardless of the artist* and (b) it isn't as heavily used in Bendis' single character books, where the pacing - the panel-to-panel flow - is much more assured.

In terms of subject matter, there's nothing all that new here. The storyline about the Sentry recalls better comics by Alan Moore and Grant Morrison, the House of M follow-up recalls better comics by Chris Claremont, the "Ronin" arc recalls better comics by Frank Miller, and every time Luke Cage said anything, I was reminded of a better comic by Bendis himself. Even from a marketing p.o.v., there's really no novelty here, since the idea of putting Marvel's "big guns" - Spider-Man, Wolverine, and Captain America - in the same team book is essentially what Morrison et al. were trying to do for DC with their JLA run.

The fact that there are a lot of even worse super-hero comics out there doesn't make these issues any less depressing. Bendis is pro enough that there are still scattered bits of effective/entertaining business.

*Well, almost: Frank Cho's issues don't feature this technique. They do have these really obnoxious full-page pin-up-style drawings of the female heroes, though, which are probably my least favorite thing in the entire comic.

Friday, October 24, 2008

Some thoughts on 52...


Before getting into my thoughts on 52 (which I just finished reading last night), I want to follow-up a bit on yesterday's post. In her review of Final Crisis: Legion of 3 Worlds #2, Nina Stone writes:

After reading this, I feel the fraternity vibe that I got out of that Baltimore panel more than ever. I'm sure their fans are very happy, and they probably should be. This has to be writing that's specifically for them. This is a comic book for DC fans, god, it felt like a love letter to DC fans. If I were to try and judge DC by this one comic book, this Mardi Gras of characters and confusion, they don't want new readers. They just want their current readers to stay, to have babies with them, to buy land. They aren't interested in pledges. Initiation is over. The club is closed.


I want to step back and do a bit of a "thought experiment" here.

Let's say I read chapter 5 of Harry Potter and the Deathly Hallows and wrote a review of it that made the same kind of point that Nina is making. I might say: "Based on this chapter, I get that sense that this must be written specifically for Harry Potter fans. I'm sure people who have been following Harry Potter for years are very happy with this chapter, but I don't get the sense that Rowling is looking for new readers. It's like if you haven't already read the other six books and the first 4 chapters of this one, chapter 5 is not meant for you."

Now, this isn't meant as a direct analogy. There are lots of differences between this random Final Crisis spin-off issue and this random Harry Potter chapter. But I think we can say that reading a random chapter from one of the last books in a long-running fantasy series is not the best way of engaging with that material. I'd go further and say that you'd be acting in bad faith if you were basing your generalizations about Harry Potter on that one random chapter, because - obviously - you know you're supposed to start a book series with the first book and a book with the first chapter.* And - equally obviously - the fifth chapter of the seventh book probably shouldn't be welcoming to new readers.** I mean, it might be, but I'd think that would start to get a little annoying if each and every chapter Rowling gave us enough info so that it would function as a stand alone reading experience.

Here's where we get to the differences, though:

If I want to get up to speed with Harry Potter so I can fully understand what's going on in chapter 5 of Deathly Hallows it is easy for me to do so. All I have to do is read the first six Harry Potter books (whose titles are conveniently listed at the beginning of the seventh) and the first four chapters of Deathly Hallows. I can probably pick them all up during a single trip to the bookstore.*** In Nina's terms, this would be an easy club to join.

With Final Crisis: Legion of 3 Worlds, things are a lot trickier. There is no "first book, first chapter", no easy reading list. In fact, even being able to figure out what books you'd have to read to understand what's going on it would take a fair amount of knowledge of DC super-hero comics to begin with. Aside from the completely impractical (not to mention insane) plan of reading all of National/DC's super-hero publications from Action Comics #1 on (and all of the publications from companies that National/DC would go onto to buy up and incorporate into their Mythos), there's no "official" set path to get from knowing nothing about DC super-heroes to being able to understand Final Crisis: Legion of 3 Worlds. Not only is this different from Harry Potter, where there's only seven books and no doubt about what order to read them in, it's different from Star Wars and Star Trek, which despite all of the "expanded universe" fiction have a core canon that you're expected to start with and can safely stay within. (The same goes for Tolkien).

Nina puts this in terms of DC not being interested in anyone else joinging the club, but, as I suggested in my last post, I don't think that's quite it. While it's true that there's a higher barrier to entry here than with Harry Potter (or House), that barrier is a necessary part of these comics working in a different way than Harry Potter (or House) works.

What's important to me, though, is not that these comics take more work to appreciate - that they're more exclusive - but that everyone's initiation process is different and everyone's iniation process is "self-directed". I don't like to give out a "reading list" to my friends who are, say, interested in reading 52 or catching up with Final Crisis, because part of the fun of the DC Mythos is that you get to find your own way into it. For me that process included collecting a lot of titles featuring second-or-third string heroes (the '80s Blue Beetle and Blue Devil series, the Wally West Flash), following certain writers who resonated with me (Keith Giffen on Ambush Bug and on Justice League), reading my friends' copies of the big cross-over events, filling in the gaps in my knowledge with Who's Who, etc. I'm not sure at what point I was "in the club", but after a while, just by following a mostly random process, I had enough knowledge of the DC Mythos (and enough investment in it) that the more intricate, convoluted stuff really worked for me.

Which brings me to 52...

I had originally thought of posting commentary every six issues or so, but decided not to because (a) I ended up reading a bunch at a time and the details of the individual issues kept slipping from my mind and (b) I was also reading along with Douglas Wolk's 52 Pickup blog, which seemed to cover most of the ground commentary-wise. So what follows is my "big picture" take.

I liked this series a lot, up through somewhere in the mid 30s when I started to have serious doubts that they'd be able to resolve everything in anything like a satisfactory manner. And I think my doubts were justified: to build on James' comments on my last post, 52 starts out promising a broad - if not deep - exploration of the DC Universe, but ends up, Pokemon-style, doing little more than setting up a bunch of spin-offs. Now, these big even series are always concerned with creating successful spin-offs. I don't mind that kind of commercial motive - all popular art works under some kind of commercial restriction - but in the case of the last quarter of 52 the story starts working less in terms of character, action, and theme and more in terms of getting everything in place for the sequels. I got the sense of the creators running out the clock until the final issue, which tries to fit in about 6 issues worth of exposition/explanation.

Still, the early part of the series is really good and there are great moments throughout. Wolk's commentary seems pretty definitive to me, but I'd point out that reading it all in one chunk, rather than having an entire week to devote to 20-or-so pages probably made me a lot more forgiving of some of the storytelling fumbles. The unforgivable one deals with the reveal in the Elongated Man storyline, which (as Doug points out) is a total cheat.

Ultimately, I think I liked what 52 promised more than what it delivered, which is why I was more gung ho about it back in this post, when it was still making promises. Doug Wolk's Week 52 post really gets at the heart of why I was let down by the ending: most of the characters end up in the same place they started in. You can't say that about Infinite Crisis, which doesn't have as good a critical reputation as 52, but, IMO, is the better series. IC was all over the place (in a lot of ways), but it did, at least, provide a real ending and it never felt like the creators were just treading water.

*Unless you're doing some kind of surrealist take on reviewing fiction.

**Granted: there are lots of different kinds of serial fiction. Not all of it works like Harry Potter. But a lot does.

***It might be harder to track down books in an out-of-print series (I might have to go to exlibris or something), but it would still be pretty easy to know which books I'd have to look for.

Wednesday, October 22, 2008

Black Summer by Warren Ellis and Juan Jose Ryp


Juan Jose Ryp is a real cartoonist, which alone sets him apart from most of the artists working on contemporary super-hero comics. Their focus is on stylish and stylized figure drawing, but Ryp has a genuine style that expresses an all-encompassing vision of the world.

In big picture terms, what Ryp is doing isn't revolutionary. In the context of Eurocomics or even American horror comics, Ryp's work wouldn't necessarily stand out. However, Ryp drawing a super-hero comic is a bit like Gene Colan drawing a super-hero comic: because their styles are not conventional within the genre, they can give us a new perspective on the familiar.

Ryp doesn't fetishize figure-drawing. He gives background and characters an equal emphasis: major and minor details delineated with the same clarity. In his work, the human body becomes just another thing (which is what made him the perfect artist to draw Robocop), subject like every other thing to wear, tear, and destruction. The theme of the comic might be "things fall apart", or, given that this is a Warren Ellis super-hero comic, "things fly apart at tremendous speed with hell of a lot of violence and gore involved".

And the way Ryp draws gore is closer to the way Johnny Ryan draws puke than it is to the way other horror/action artists depict violence. His gore is specific gore: bits of flesh, splatters of blood, splinters of bone are all clearly differentiated, all carefully, clearly realized.

Ryp's style helps to give this comic an underground edge that it wouldn't have had it been drawn by Bryan Hitch, Gary Frank, or Steve McNiven. It makes Black Summer a counter-cultural super-hero comic. It's his style that makes the opening image of the Oval Office covered in blood, viscera, and barely identifiable bits and pieces of bodies more than just a provocation and into a nightmarish vision of wish-fulfillment.

And Ryp handles the more conventional super-hero comics elements with just as much skill. There's a extended sci-fi fight between the central villain and a bunch of fighter jets that beats anything in the Iron Man movie.

The story here is familiar: a riff on the super-heroes changing the world for the world's own good premise of The Squadron Supreme (a premise which Ellis has already explored in Stormwatch and The Authority and probably some other places I haven't looked). And, for people who've read a couple of other Ellis comics, most of his standard themes, concerns, and ticks show up. What's more distinctive to Black Summer is the way Ellis uses this set-up to question the idea of what Thomas Sowell dubbed "the quest for cosmic justice", as opposed to the idea of working towards specific, situational justice*. It's "wanting to help actual people" vs. "wanting to realize ambitious, idealistic goal" (or as one character puts it "to be big, to know everyone, for everyone to be good"). And Ryp's art - where the whole is created out of lots of little, specific details - perfectly complements this theme.

*Although I'd note that Ellis' take on the issue is closer to that of John Guare's in Gardenia and Lydie Breeze than it is to Sowell's.

Monday, October 20, 2008

Wolverine #66 by Mark Millar and Steve McNiven

"Old Man Logan - Part One"


Inks: Dexter Vine
Colored by: Morry Hollowell


This is another comic Sean's Kick Ass review inspired me to pick up, in that I thought I should follow-up trying out a John Romita Jr. comic with trying out a Mark Millar comic. And I chose this particular Mark Millar for a couple of reasons:

1. I like the idea of reading a Road Warrior homage with Wolverine and other Marvel characters.

2. This story-arc looks like it stands apart from anything else going on in Marvel comics right now or what was going on in Wolverine prior to this.

3. I'm not usually a fan of Steve McNiven's work, but I flipped through the book I liked what I saw.

What struck me about the Slott/Romita Amazing Spider-Man issue that I read was that it seemed to me to be an example of the kind of book that various people on the internet claim doesn't exist: a straight-forward story about a major, franchise hero that builds on the character's core elements instead of on details drawn from the publisher's shared-world continuity.

This comic seems to be much closer to standard, contemporary super-hero fare. While the Slott/Romita Amazing Spider-Man should appeal to anyone who is interested in a Spider-Man story, this issue of Wolverine is aimed at people who have some knowledge of and/or investment in the Marvel U. A basic indicator of the difference: Wolverine doesn't show up in a costume and even his out-of-costume look here doesn't match up with his look in other comics or in the X-Men movies. A slightly less basic indicator: this story isn't building on Wolverine's "core elements", but instead is playing a "what if" game with those elements. Not only that, but there's a second layer to all of this: at this point, doing "future histories" of Wolverine has become a tradition in its own right. So Millar isn't just relying on our knowledge of the Marvel U: he's also playing around with references to other "what if" stories about Wolverine in the future.

The concept here is that we're in a 1980's-style post-apocalyptic future, where supervillains have beaten all the heroes and carved up the U.S.A. into their own kingdoms. Logan has given up being a hero, has a family, and is trying to eak out a living as a farmer, although it looks like some kind of ecological disaster has made that nearly impossible.

As I said back in reason #1, I like this idea. To drop the calm, collected voice I like to use here favor of the kind of AICN-style fanboy gushing I try to suppress: I think this idea is wicked cool. Wolverine is the perfect character to drop in the middle of Road Warrior pastiche.

A lot of the pleasure with this type of story has to do with seeing how my favorite characters are used.

Hawkeye shows up as an aging counter-culture-type (I kept thinking of Peter Fonda), who, though blind, still insists on driving his car himself. I like this take, even though it owes a lot to Frank Miller's Green Arrow from The Dark Knight Returns. Actually, in this instance, I like it partially because it is derivative.

As an observation, I think it's accurate to say that this is for relatively hardcore fans: people who already care about lots of little details and who will recognize all the layers of references. Given that, I think this is a nicely done super-hero comic and the story seems to have some potential.

Finally, a quick note on Steve McNiven's art:

One of the good things about the "what if" set-up here is that it frees McNiven from drawing a lot dudes-in-tights standing around talking, which is something that very few super-hero artists are able to pull off well. Instead, the concept frees him to do some effective sci-fi/action movie action. I especially like his redneck Hulks.

I should point out that from a sci-fi perspective there seem to be a lot of world building holes. I couldn't quite figure out how this post-apocalyptic economy is supposed to work (although I could say the same thing about our actual hopefully-extremely-pre-apocalyptic economy).

Bonus Question: do these kinds of "Imaginary Story"/Elseworlds-style stories have a name? They aren't completely unique to comics, but they are a pretty strange beast.

Sunday, October 19, 2008

Top 10: Beyond the Farthest Precinct by Paul Di Filippo and Jerry Ordway


Generally with these posts, my preference is (a) to try and figure out how these comics are put together and (b) to elaborate on how my own particular p.o.v. affects my capacity to do (a). I've been trying not to talk in terms of this-or-that "working" or "not working", because, IME, those kinds of judgments require making assumptions about how a given comic should work that makes it easier to miss out when a comic is working in a way that is new to me.

But comparing Paul Di Filippo's work on this series to Alan Moore's, what sticks out is not that Di Filippo's ideas aren't as good, necessarily, but that they're a lot more safe, like he knows he's playing with someone else's toys and doesn't want to break them. Or get too attached to them, for that matter: the way the characters are written makes them feel like actors going through the paces in a sequel they're just doing for the money.

So, Di Filippo has a Moore-like overarching A plot, a Morrison-like overarching B plot, and a number of TV cop show-like subplots, but they all feel pasted on. It ends up feeling like the whole thing is badly structured - with an ending that just sort of happens and a lot of scenes that don't seem to add up - but the problem is really that the plot just happens and it isn't grounded the characters or the setting.

And I really like Jerry Ordway's work - Power of Shazam was one of the few super-hero comics I consistently* bought on a monthly basis during the 1990s - but it's never rated very highly on the "sense of humor" scale. So here, while the background jokes are dutifully executed, they're not that funny. Ordway's take on the Top Ten universe is just too literal.

And the whole thing lacks the sense of wonder that made the original Top Ten work: even when it was poking fun at super-hero comics it understood the poetry and majesty of those crazy Jack Kirby images of spandex-clad gods.

*Most of the time in the 1990s I'd follow super-hero titles in bits and pieces and buy up a whole bunch of back issues if something ended up clicking. Ordway's Shazam and James Robinson's Starman were the ones I tried to follow month-in, month-out.

Thursday, October 16, 2008

The Amazing Spider-Man #568 by Dan Slott and John Romita Jr.

"New Ways to Die - Book One"

Inks: Klaus Janson
Colors: Dean White

After reading Sean's review of Kick Ass I was reminded of (a) how much I like John Romita Jr. and (b) how little interest I've had in reading most of the books he's worked on in the last few years. But I saw this in the store yesterday and decided to give it a try. It helped that Dan Slott's name was on the cover, because his Spider Man/Human Torch series is my favorite (relatively) recent Spider-Man comic.

For anyone who can accept the existence of Spider-Man comics by people other than Stan Lee and Steve Ditko, this is a pretty good example of a well made Spider-Man comic. Nothing jaw-dropping from either Romita or Slott , but nicely handled all around. Romita's work is relaxed and assured and a little more stripped down than it was the last time he was on this book: he comes off like the genuine cartoonist he is.

I like the way Slott is weaving the workplace storyline - Peter leaving the Daily Bugle (now a tabloid called the DB) for Ben Urich's paper - together with the super-heroics - Norman Osborne bringing his team of super villains to NYC to hunt down Spidey.

Also important: it really does feel like a first chapter. I haven't read an issue of Amazing Spider-Man since sometime around the end of the J. Michael Straczynski run (when I jumped ship), but there was no head-scratching and I relieved that there was no smell of anything Secret Invasion-like.

I guess what's surprising is that I actually am surprised that this book is pretty good. Though it doesn't have as much personality as some of the more idiosyncratic second-or-third tier super-hero books, it's a worthy enough successor to the Amazing Spider-Man comics I grew up reading.

The problem, of course, is that this shouldn't be surprising. This is what the main Spider-Man comic should be like. I shouldn't be moved to blog about how cool is it that they got Dan Slott and John Romita Jr. to work on this comic because Dan Slott and John Romita Jr. are the guys who should be working on this comic. I shouldn't feel relieved that there's no tie-in here to some convoluted crossover event that will cost me hundreds of dollars to keep up with because children of all ages should feel safe that they can buy an issue of Amazing Spider-Man and get a pretty good Spider-Man story without having to worry about following the Super Skrull over to Captain Britain*.

I realize that this isn't an original complaint. And I also think that Todd's argument here (that stuff like Secret Invasion isn't supposed to work like an old-fashioned Spider-Man comic) is pretty interesting. But I'd recommend this comic to all the other people making this kind of complaint .

*A comic I would try out if it didn't have Secret Invasion on its cover.

Wednesday, October 8, 2008

Ultra: Seven Days by the Luna Brothers


I read this - the Luna Brothers' first series - right after I finished Girls - the Luna Brothers' second series. Looking at this as a warm-up to Girls - which I liked quite a bit and plan to write more on later - makes me want to cut it more slack than I would if it had been my introduction to the Luna Brothers' work. Nonetheless, this is an example of an extremely mediocre comic.

There are a lot of reasons a piece of popular culture might turn out to be mediocre. Sometimes, you get the medicority of competency: work made by professionals that aims to hit as precisely as possible the current, conventional standards of being "well made". Sometimes you get the mediocrity of unreachable ambitions, where a creator can't pull off what they're trying to do. Ultra is arguably more purely, purposefully mediocre than these two kinds of works. It isn't just that Ultra has a high-concept that seems safely different-but-not-too-different from standard super-hero fare. You could make the same claim about Powers. In fact, my guess is that Powers is the inspiration for what the Luna Brothers are doing here: doing a "super-hero world" version of a popular TV genre - police procedural in the case of Powers, primetime soap opera about beautiful, fabulous people in the case of Ultra. The problem is that while Brian Michael Bendis seems perfectly at home writing a police procedural, the Luna Brothers don't have that kind of grasp of the kind of chick lit-influenced soap opera they're attempting here. Because of this, while Powers feels like an attempt for Bendis to do the kind of thing he really loves - write crime stories - and still appeal to the super-hero crowd, Ultra feels calculated, as if the Luna Brothers were looking for a niche they could fill.

This is all speculation and supposition, of course, but for me it's the details that tell the story and in Ultra the details all feel second-hand, as if they were drawn from TV shows and not from life. There's a conversation between Ultra - a popular super-heroine - and a "normal" guy she's going out on a first date with that is indicative of the problem. The guy keeps talking about how weird and cool it is to be on a date with a super-hero and how he can't believe it. To me, that seems like it would be completely off-putting behavior, especially since it has been established that Ultra likes to draw aline between her day job and her private life. But the Luna Brothers seem to be deaf to these kinds of little inconsistencies, which add up over the course of the series.

Ideally, in a genre-mixing work like this, you want the genres to mix in interesting ways: where the conventions of one genre tell us something about the other or where the mixture provides some kind of satirical spark. But that doesn't happen here either. There's no commentary on super-hero comics and , despite the magazine parody covers, no commentary on celebrity culture.

But there are certainly worse ways to try and make a name for yourself, and considering what they would go on to do in Girls (which is neither middle-of-the-road nor impersonal) it isn't so terrible that this feels like such an exercise. Or, rather, reading Girls first I know that the exercise paid off.

This is true from a formal/craft sense perspective as well. A number of the techniques the Luna Brothers try out here - using a computer enhanced "out-of-focus" effect to mimic a rack focus with a camera - are used much more effectively (and discriminatingly) in Girls. And the stripped-down, bare-bones style of Jonathan Luna's cartooning is also a much better fit with the B-movie set-up and rural PA characters and location in Girls. With Ultra it seems a little skimpy.

Ultimately, I think the importance of Ultra and/or any interest in it will have to do with how it fits into our thinking about the Luna Brother's subsequent career and not for its intrinsic value.

Monday, September 29, 2008

Nextwave: Agents of H.A.T.E. Volume 1: This Is What They Want by Warren Ellis, Stuart Immonen, and Wade von Grawbadger


Big budget action movie adaptations of super-hero comics tend to be (a) more focused than actual super-hero comics - the continuity is stripped down to its essentials - and (b) a lot less farther out than actual super-hero comics - there's not as much tolerance for the kinds of conceptual inconsistencies that super hero comics thrive on (i.e., the willy-nilly mixing of fantasy and sci-fi, the cosmic and the mundane that gives those Kirby/Lee their particular kick). Nextwave: Agents of H.A.T.E., a slapstick variation on Ellis' Planetary, belongs to a (relatively) recent trend of super-hero comics that take the aesthetics and the focus of the big-budget Hollywood adaptations, but don't shy away from the farther out aspects of the genre.

In terms of execution of concept, Nextwave is just about perfect: Ellis' writing is sharp and the in-jokes - mostly at the expense of Marvel's bigger books - are pointed; Stuart Immonen knows how to handle action sequences and he can draw giant monsters AND giant robots; Wade von Grawbadger helps to give it a manga-esque flow. Despite all this, Nextwave is a book whose qualities I appreciate, rather than one that I really like. I think it's just as well made as The Immortal Iron Fist, but while that book really resonates with me, I'm not on Nextwave's wavelength.

Now, three or four years ago, I could see myself really enjoying a book like this: today, not so much. Not because I've somehow matured beyond it - the book is certainly no less mature than Iron Fist - but because I'm a little weary (and wary) of irreverent super-hero comics that nonetheless rely on you actually knowing quite a bit about super-hero comics in order to really grok. But that's a personal preference thing and not any kind of moral/aesthetic pronouncement.

Still, if I were going to expand on this point of personal preference, I'd say that Nextwave is too cynical for me to enjoy in the way I enjoy Iron Fist or early Ultimate Spider-Man, but not thoroughly cynical enough to take on the genre with real teeth like The Boys or Rick Veitch's super-hero books. (Is there some kind of cute name for The One, Maximortal, and Brat Pack? The Veitchverse? Please let me know.) Nextwave feels a little bit like Frank Miller-Lite.

All that said, I'm planning on tracking down the remaining issues. Ellis is funny, Immonen does know how to draw super-heroic spectacle, and, who knows, maybe I was just cranky this weekend.

Tuesday, September 16, 2008

Legends #4 - "Cry Havoc..."


Writers: John Ostrander & Len Wein
Artists: John Byrne & Karl Kesel


It seems to me that one of the points of DC's big crossover events is to throw together a number of disparate and even incommensurate elements and then try to make them work. When they do work (as with, IMO, the original Crisis, Infinite Crisis, and 52), it isn't because all the different elements get smoothly mixed in together but because the disparities and differences themselves are used evocatively - they become thematically compelling.

Legends is almost there, but it's a case where falling short by inches feels like falling short by miles. On a big picture level, Ostrander and Wein have come up with a thematic reason for their story, but scene-by-scene the comic doesn't earn that theme. It feels like a failed attempt at reverse engineering a meaningful story: they know what it should be about, but they rushed the part where they were trying to figure out how it should be about that.

The best scenes in Legends - like the one at the beginning of this issue, Black Canary, violating the President's order and still playing super-hero, is framed for murder after a police officer who is trying to arrest her accidentally shoots and kill his own partner - offer an interesting set-up that ends up going nowhere. My guess this is partly because of (a) the top down approach and (b) the requirement to hit all of the line-wide "marketing"* needs.

Speaking of marketing, Darkseid is shown playing with what looks like action figure versions of Earth's super-heroes (again, actually: the first issue had a scene like this, too). This is a pretty blatant attempt to tie Legends to the Super Powers cartoons and toys and probably explains some of the choices for why certain characters show up in the series.

Hey - another problem with this series is that even from a marketing p.o.v. the details don't make sense. You have the appeal to fans of Super Powers right next to the attempt to launch an "edgy" book like Suicide Squad.

And there seems to be little thought into which characters are thrown into this crossover. Warlord shows up for a panel or two, I guess to set up a crossover story in that comic. And all of a sudden Dr. Fate seems to be a very important character in all of this.

*Using marketing very loosely here.

Friday, August 22, 2008

Flash v. 2 #3 - "The Kilg%re"

"His finger."

Writer: Mike Baron
Artists: Jackson Guice & Larry Mahlstedt


Baron opens with Wally getting a speeding ticket while driving his new sports car (remember the lotto win). The irony is a bit too thick for me, but the tone is back on track after the confusion of last issue.

After that, Wally finds out that Frances has moved out on him. Did all DC comics of the late 80s go for this quasi-PG-13 feel?

Guice continues to have problems - IMO - drawing Flash in costume. He still always seems too posed, especially when he's in the same panel as "normal" characters. Looking at the GCD, it seems that at this point Guice had some experience drawing super-heroes, but not tons of it. He is unable to successfully integrate Flash into the rest of the action: he's always popping out, as if he were a cut-out figure.

I'd also point out that the fight with Vandal Savage from the last issue was a pretty standard super-hero fight. There's no reason it couldn't have been Daredevil versus some Man Mountain goon. That is: neither Guice nor Baron have done much with Flash's superspeed.

That's always a danger with the day-in-the-life approach to a fantastic subject. The spectacle - superpowers in action - is part of the draw of the premise. But day-in-the-life works partly by muting the spectacle.

So far, the best visuals were in the first issue's cross country trek, which was also had an effective matter-of-fact, all-in-a-day's-work feel to it. But it's hard to hit this balance: Kurt Busiek managed it only some of the time in the early Astro City stories.

The bad guy in this issue fits in much better to Baron's overall take on the character: Kilg%re is a giant other-dimensional robot, trapped just outside of "now". There's some neat background commentary on our reliance on technology: Kilg%re praises the humanoids for terraforming their planet to fit his needs.

Why I like Kilg%re more than Vandal Savage as a villain in this series: Kilg%re is a neat, contempo sci-fi idea (he anticipates some of the monsters from Grant Morrison-era JLA) that fits in well with Baron's contempo sci-fi-ish approach. There are many super-hero comics where Vandal Savage would fit right in, but (so far) this is not one of them.

I should also note the introduction of Tina McGee and the possibility of some more PG-13-ish stuff in the form of an affair between Flash and a married woman!

Wednesday, May 7, 2008

Thoughts on: Batman, Super Heroes, Special Effects

I thought about writing up some kind of response to Sean Collins's short, anti-Batman Begins, pro-Tim Burton Batman comment from his recent Carnival of Souls post, but I realized I had already said most of what I have to say about that here. At one point I know that I had meant to mount a more detailed defense of Batman Begins against the specific criticisms Sean had raised in his original post on the movie, but I now figure I'll save any extended writing on that subject for when the sequel comes out.

I will add now that I think the Burton Batman suffers from the same problem as Byran Singer's Superman Returns: a script whose cleverness undermines something integral to the central character. In the case of Batman, making the Joker the killer of Bruce Wayne's parents creates nice narrative symmetry but it reduces Batman's crusade into a conventional revenge story and neatens everything up. The sense that Batman can never truly avenge his parents' death by fighting crime is completely lost because he actually gets to avenge his parents' death. Likewise, the big reveal in Superman Returns undermines any poignancy that the character has for being someone trapped between two worlds, two lives that are not reconcilable.

Anyway...

Seeing Sean describe the Burton Batman as his favorite super-hero movie got me thinking about my own favorites: Sam Raimi's first two Spider-Man movies, the first three Superman movies (yes - even III), the three X-Men movies (yes - even The Last Stand), Ang Lee's The Hulk, Batman Returns, and Batman Begins. And Batman and Superman Returns, because, despite my problems with their scripts, they have something most of the other movies (except for The Hulk, where the script also has some "cleverness" problems) on this list lack: a sense of visual poetry and design that characterizes the best super hero comics. For the most part, super-hero movies have only achieved this sporadically (some of the moments in Superman II and III and the first two X-Men movies), instead focusing on a very literal use of special effects to convince us that a man can really fly.

One of the few poetic fx-driven moments in recent super hero flicks...

The two Fantastic Four movies offer the clearest example of what I'm trying to get at: I think they're both fairly enjoyable as lightweight summer spectacles, but the nature of their spectacle is completely within the domain of blockbuster action movie conventions and doesn't even try to achieve an ounce of the power, grandeur, and poetry of the Jack Kirby artwork from the original comics. The movies are as far from the comics as The Man of La Mancha is from Don Quixote.

Better movies suffer from this, too: as much as I like Spider-Man, there's something off-putting about the obvious transformation of Tobey Maguire in a Spider-Man costume to CGI Spider-Man every time he puts on his mask and starts to leap around. In some ways, the much lower-rent sub-Matrix effects in the first two X-Men movies have more integrity.

Considering the ubiquity of special effects and their central place in many comic book movies, I'm a little surprised that there hasn't been more of any effort to deal more systematically with the "poetics of sfx".

Tuesday, February 6, 2007

Blog Chat: Woody, Translations, Super Heroes

Half Sigma posts part one of his take on Woody Allen's Manhattan, a movie he obviously likes, but, refreshingly, isn't reverential about. I really like the commonsense analysis and the way Half Sigma brings the kind of sociological insights that anchor most of his posts to bear on the movie. Favorite line: "Does any woman really want to go to bed with the entire faculty of MIT? Does the faculty of MIT know about this?"

I've always been a little suspicious of the "no translations ever" crowd, so I was happy to see Thursday's very nice post on how translation relates to other interpretive arts. What's interesting to me is that by looking translation in this context, the anti-translation bias seems like a part of the phenomenon of book worship.

I haven't read either of the two comics that Marc Singer blogs about in this post, but I've read enough super hero comics that I completely buy the general point he makes.

Wednesday, April 19, 2006

A Short Comment on Alan Moore Movies on the Occasion of Me Not Going to See V for Vendetta

The Spider-Man, Superman, and Batman movies that work well, do so, in part, because those characters are all brilliant creations, in their own right. Even last year's Fantastic Four movie, which doesn't even try to achieve 1% of the visual extravagance and elegance of Jack Kirby's comics, gets by on the strength of Kirby and Stan Lee's original characterizations. Stan Lee, Steve Ditko, and Jack Kirby had a gift for coming up with these explosive pop culture concepts. (Shuster and Siegel and Bob Kane and Bill Finger aren't quite giants, in that they more or less stumbled upon their great creations by accident, but they did manage to tap into some very powerful mojo). The movies based on these comics tend to be good based on the extent to which filmmakers can translate the basics of the concepts to the screen.

The thing with Alan Moore is that he's not at all "creative" in the same way that Lee, Kirby, and Ditko (and others) were (or even in the same way that Neil Gaiman, Frank Miller, or Grant Morrison are). Moore doesn't create his own powerful, potent, pop culture concepts: he takes other people's concepts and turns them inside out or rearranges them or makes them answer all those unanswered subtextual questions that, not coincidentally, helped make the concepts powerful and potent to begin with.

He does it in From Hell with the Jack the Ripper created by fringe Ripperologists, in Whatever Happened to the Man of Tomorrow? with Mort Weisinger-era Superman, in The League of Extraordinary Gentlemen with late 19th Century pulp/adventure/genre fiction, in V with ubermensch mystery men-type characters like The Shadow and Batman, and in Watchmen with Steve Ditko et al.'s Charlton heroes.

But when Movie Industry People look at his comics, all they see is the potent, powerful, pop cultural concept, and they ignore all the other stuff, i.e. the actual "Alan Moore" stuff. The way Movie People use his comics is a lot like the way they use Philip K. Dick's short stories: to provide a clever hook on which they can hang a standard action thriller.