Showing posts with label mike baron. Show all posts
Showing posts with label mike baron. Show all posts

Wednesday, September 3, 2008

Flash v. 2 #7 - "Red Trinity"



Writer: Mike Baron
Artists: Jackson Guice & Larry Mahlstedt


So - seven issues in, and Baron and Guice have found a way to make their take on Flash really work. Continuing the longstanding Flash tradition of facing Flash off against rival speedsters, the opposition here is Red Trinity, superfast Soviet super soldiers. There's a great double-page all-in-one which shows the Trinity working as a team to prevent Flash's escape: he's faster than any one of them, but by coordinating their efforts he can't get by them. This is the best piece of super-heroic action in the series, so far.

This is a solid, straight-forward action/adventure story with super-hero trimmings. But there's nothing especially compelling about it: no spark that gives it its own personality.

And, unfortunately for Baron I'd guess, the DCU is lurking right around the corner: we're told on the last page that we need to read Millennium #1 before coming back for Flash #8. In an earlier post, I suggested that DC's Bronze Age gave us super-hero comics where the Mythos was in unresolved opposition to the World. In DC's "Modern" Age, I suggested that the creators tried out various ways of resolving the tension, but that the resolution wouldn't "keep" (for very long, at least). Here, the resolution Baron has come up with is to imbue the series with a certain amount of cynicism and to tone down the super-heroics, to give the feel of a late-1980s action movie's brand of realism. Not a bad idea (although not as good an idea for a character like Flash than it would be for a character like, say, the Punisher), but not an idea that is likely to hold up after forced integration with a Mythos-spanning cosmic Steve Englehart-penned event.

But, as always, we'll see...

Monday, August 25, 2008

Flash v. 2 #5 and Flash v. 2 #6




Writer: Mike Baron
Artists: Jackson Guice, Larry Mahlstedt, & Jack Torrance


I use "On the one hand/On the other" formulations a lot in my writing not so much because I'm trying to see all sides of a work of art, but because I want my writing to convey the sense I have of working through art instead of passing judgment on it. If that makes me seem wishy-washy, well, then, so be it.

Anyway, the "On the one hand" operating here: it's in these two issues that everything Baron and Guice have been trying to do finally clicks into place. Wally goes up against Speeds McGee - a ragin', 'roid abusin' bad guy who seems like he could have come out of the darkest issues of Mark Gruenwald's Squadron Supreme. There are quite a few good "spectacle" scenes that revolve around Speeds' lack of control of his super powers. Baron and Guice don't play this as slapstick, but rather as more sci-fi-ish detail.

The "On the other hand" is that the whole thing is kicked off by having Speeds beat up his wife, who is also Flash's girlfriend. That kind of thing usually strikes me as a bit of a cheap trick: an artificial way to ramp up the emotional stakes and an easy way to come off as serious.

Baron is on much firmer footing with his throwaway realistic details, like the idea that the town Wally just moved to can no longer afford liability insurance because of the fear that a super-hero's presence will attract attacks from super-villains.

And, though Speeds McGee isn't that original of an idea - he's another "Rival" Flash - Baron uses him pretty effectively. His 'roid rage and his lack of control make him a good foil for Wally.

It all leads to the best fight scene we've had yet, but, interestingly enough, it is, once again, somewhat anticlimactic: Flash doesn't defeat Speeds - Speeds just wears himself out through 'roid abuse.

These two issues definitely fit into the wave of "realistic" leaning super-hero stories from that time - Watchmen, the New Universe, the Wild Card stories, the Mike Grell's Longbow Hunters version of Green Arrow, and probably a bunch more. (I'll also mention Squadron Supreme, because even though it came out a year or two earlier, it's my favorite). Though Baron's work on Nexus and Badger probably helped to originate this trend, here he seems to be just riding the wave.

One of the reasons I started going back through my old issues of Flash is that I wanted to see what specific benefits creators have when working within the DC Mythos, especially since there are a lot of costs involved. However, so far, I don't get the sense that Baron is able to actualize much of that potential benefit. He obviously knows how to write super-hero comics, but, based on this series, it doesn't seem that he has a particular affinity for writing DC super-hero comics.

Flash v. 2 #4 - "Kill the Kilg%re"




Writer: Mike Baron
Artists: Jackson Guice & Larry Mahlstedt


I love this issue's cover - the best so far - which strikes the right pulpy sci-fi-ish feel for this incarnation of the character.

What's interesting from a contemporary perspective is the way that Cold War paranoia has seeped into the storyline: they come up with a plan to stop Kilg%re - turn off all the power in the world - but the US government flacks balk because they're afraid the Soviets might use that as an opportunity to make a sneak attack.

The first action sequence in this issue is the first in the series that really flat out works, but there's still not much in the way of interesting use of Flash's super-powers.

I've also been going through the B&W first volume of Showcase Presents The Flash, as a kind of supplement to this exercise, and I can't help but note how inventive John Broome and Carmine Infantino are when it comes to figuring out different ways to show Flash using his powers. One of the premises of Baron/Guice's run is that while Flash is still really fast, he has lost a lot of his super-speed. He's not longer able to reach light speed or travel around the world eight times in one second. This is part of the overall move towards a more down-to-earth version of superheroics, but it also seems to have cut off opportunities for spectacular, flashy action.

The final fight is better, though: it's more of a chase and it emphasizes speed and motion.

I've been hard on Guice's work, but I should point out he's not at all a bad comics artist. He has a good sense of space and pacing. His figure drawing and characterizations are fairly expressive. However, four issues in, he hasn't yet shown that he's particularly comfortable as a super-hero comics artist and he hasn't been able to turn his discomfort into a virtue (a la Don Heck).

Overall, though, the book has recovered from the second issue's misstep.

Friday, August 22, 2008

Flash v. 2 #3 - "The Kilg%re"

"His finger."

Writer: Mike Baron
Artists: Jackson Guice & Larry Mahlstedt


Baron opens with Wally getting a speeding ticket while driving his new sports car (remember the lotto win). The irony is a bit too thick for me, but the tone is back on track after the confusion of last issue.

After that, Wally finds out that Frances has moved out on him. Did all DC comics of the late 80s go for this quasi-PG-13 feel?

Guice continues to have problems - IMO - drawing Flash in costume. He still always seems too posed, especially when he's in the same panel as "normal" characters. Looking at the GCD, it seems that at this point Guice had some experience drawing super-heroes, but not tons of it. He is unable to successfully integrate Flash into the rest of the action: he's always popping out, as if he were a cut-out figure.

I'd also point out that the fight with Vandal Savage from the last issue was a pretty standard super-hero fight. There's no reason it couldn't have been Daredevil versus some Man Mountain goon. That is: neither Guice nor Baron have done much with Flash's superspeed.

That's always a danger with the day-in-the-life approach to a fantastic subject. The spectacle - superpowers in action - is part of the draw of the premise. But day-in-the-life works partly by muting the spectacle.

So far, the best visuals were in the first issue's cross country trek, which was also had an effective matter-of-fact, all-in-a-day's-work feel to it. But it's hard to hit this balance: Kurt Busiek managed it only some of the time in the early Astro City stories.

The bad guy in this issue fits in much better to Baron's overall take on the character: Kilg%re is a giant other-dimensional robot, trapped just outside of "now". There's some neat background commentary on our reliance on technology: Kilg%re praises the humanoids for terraforming their planet to fit his needs.

Why I like Kilg%re more than Vandal Savage as a villain in this series: Kilg%re is a neat, contempo sci-fi idea (he anticipates some of the monsters from Grant Morrison-era JLA) that fits in well with Baron's contempo sci-fi-ish approach. There are many super-hero comics where Vandal Savage would fit right in, but (so far) this is not one of them.

I should also note the introduction of Tina McGee and the possibility of some more PG-13-ish stuff in the form of an affair between Flash and a married woman!

Wednesday, August 20, 2008

Flash v. 2 #2


Writer: Mike Baron
Artists: Jackson Guice & Larry Mahlstedt


Vandal Savage made his appearance last issue, but here he's the main attraction. I'm not sure, but I think this might have been Savage's post-Crisis reintroduction. The problem is that Baron can't quite seem to make Savage - or at least this version of Savage - fit into what he's trying to do.

I think that super-hero comics are always full of elements that "don't fit". One of the jobs of the super-hero auteur is to make it seem like they fit, whether through sheer force of artistic personality (the Jack Kirby-Frank Miller approach) or some kind of narrative sleight-of-hand (the approach taken by John Broome or Grant Morrison or Roy Thomas). What's a little strange about Baron struggling with this here is that he had licked this problem in Nexus and, it seems (I say seems because I'm just starting to read it for the first time), Badger. I'd like to know whether or not using Vandal Savage was something editorial forced on him or if Baron thought he could work some of that Badger/Ham magic.

But it never really comes together. Savage is a major villain, but he comes off here as a two-bit operator. That was often part of the charm of Bronze and Silver Age comics, but the gestures Baron has been making towards day-in-the-life-of realism aren't compatible with it. Baron lays on the mumbo jumbo and he seems to almost give up on trying to write evocative dialogue. Here's an exchange between Savange and Flash:

Savage: "I cannot die, therefore I kill."
Flash: "I don't understand."
Savage: "You do not live long enough to understand."

I don't like to pick on dialogue, especially out-of-context like this. Comics are a visual medium and the important question is always whether or not it works visually. But this little snippet sticks out because it is so much worse than any of the other writing in the series up to this point. I take it as more evidence that Baron just didn't know what to do with Savage.

I did like the final fight though, which features Frances Kane using her magnetic powers to TK a fork into Savage's face. You go girl! The fight and the issue end somewhat anti-climatically. Savage isn't really defeated: it's more like he had enough and decided to split.

Baron keeps up some of the motifs from the first issue: there's still a focus on Flash's health/biology/metabolism - he keeps going back to the hospital.

But in other areas, realism is completely hand waved. Like: Flash is supposed to be an ace hacker. I can't recall that this little element ever popped up again. (But I guess we'll see).

No commentary on this issue would be complete without mentioning that Wally wears the most Godawful ugly purple suit when he goes out dancing.

Tuesday, August 19, 2008

Flash v. 2 #1 - "Happy Birthday Wally"

"I can feel the heart sloshing around on my back. What am I doing?!"

Writer: Mike Baron
Artists: Jackson Guice & Larry Mahlstedt


There's something very stilted about the way Jackson Guice draws Flash when he's in his costume. He does just fine with Wall West in civvies and he doesn't do a bad job with the other costumed characters, but his Flash always looks uncomfortably posed.

Mike Baron sets up his central idea pretty quickly: Wally struggles at being a hero and is living in Barry Allen's shadow.

Interesting in that this is a first issue, but there's very little in the way of an origin story or a synopsis for new readers. It seems to assume you know who Barry Allen is, that he died, that Wally West used to be his sidekick, that until recently Wally was still going by the name Kid Flash, and that he's a member of the Teen Titans. All of this comes out in passing, but none of it is laid out for the reader.

I'm not sure that this assumption is a bad thing in and of itself, although it suggests to me that bringing in new readers either wasn't a priority or, if it was a priority, it wasn't something that was being carried out in any kind of methodical manner.

Baron adds a number of light science-fictional touches. Wally's superspeed is tied into his super metabolism, so him having to eat and sleep a lot becomes a recurring motif. The idea is: having superpowers has a real world cost.

Baron comes up with another neat idea related to Flash's powers: Wally is sometimes moving too fast to fully take things in. His double-take at Vandal Savange is pretty neatly staged.

More bits of "reality": Flash doesn't have an income, so he can't afford to be a complete altruist. He offers his services to a hospital trying to deliver a heart for transplant in exchange for health coverage.

Baron is explicit with this theme. He has Wally tell us that Barry "died owing thousands of dollars in legal bills... He left me his costumes. And a picture of what a hero should be."

What a hero should be and what Wally is actually able to do is the conflict here. While delivering the heart, he passes by an accident, leaves a man to die in the snow, and leaves Vandal Savage to the police. Baron is focusing on the idea that Wally has to make choices, has to sacrifice: he only has a certain amount of energy and choosing to spend it one way rather than another has consequences.

But Baron's approach isn't operatic: there's much more of an "all in a day's work" feel to the action here.

Finally, this ends on an interesting note: Wally wins the lottery. It isn't unprecedented for a super-hero comic to deal with economics in this way (there's that Fantastic Four story where the team goes bankrupt), but the lottery is a pretty bizarre touch. It's like a wish fulfillment fantasy put on top of another wish fulfillment fantasy that Baron has been poking with a stick.

We'll see how it goes.