Showing posts with label bond. Show all posts
Showing posts with label bond. Show all posts

Thursday, December 11, 2008

Action Movies, Part 3: Taxonomy!

Here's a brief history of the posts related to this conversation on action movies:

1: Movie Club discussion of T-2.

2: My first Gold Age of Action Movies post. Turned out to be the only one (the follow-up post on Speed remains half-written).

3: Sean's response is really worth reading. (That Speed post was supposed to address a lot of these concerns - honest!!! ;) )

4: Post on f/x and super-hero movies.

5: Sean's Bourne/Bond post and my response (check out the comments, too).

Which brings us (mostly) up to date... I'm going to use this post to regroup a bit and throw some more ideas out there.

I see two major trends in contempo American action cinema - two major branches on the family tree - and both are a response to the challenge of CGI-driven fx.

Branch 1: "Plastic Playsets and Comic Book Movies". These movies present stylized action in stylized worlds. The use of space in these movies tends to be expressionistic. There is an emphasis on self-contained settings and a decided lack of emphasis on creating the illusion of contiguous spaces.

(By which I mean: compare the opening of Speed - which goes to great lengths to show us the elevator shaft and exactly how the elevator shaft is connected to the rest of the building - or the entirety of Die Hard - where both the "geography" of the building and how the building fits into its surroundings are important - to the Matrix movies - where the major action scenes are set in places that are like closed-off levels of a video game (the rooftops, the hallway, the highway).)

This branch takes CGI and uses it to make movies more like comic books (once again, I'm following Bordwell), anime, and wuxia.

Major works include: The Matrix, the Star Wars prequels, Sin City, Kill Bill, 300, Beowulf, Speed Racer.

Minor works include: many videogame adaptations, 30 Days of Night.
Interesting outliers: Fight Club and Panic Room.

Branch 2: "Impact Impressionism". This is what I've been talking about in the Bourne/Bond post. There's a focus here on any number of techniques that read as "realistic" and are meant to give off a "you are there"-feeling. The illusion of spatial authenticity and integrity so important to "Golden Age" action movies takes a backseat to creating the illusion of integrity and authenticity of feeling. The videogame analogue here is the first-person shooter.*

Branch 1 uses CGI to create an intense fantasy experience, Branch 2 uses CGI (but tries to mask this use) to create an intense experience of realism.

Major works include: the Omaha beach sequence from Saving Private Ryan, Black Hawk Down, Tony Scott movies, the Bourne Movies.

Minor works include: Mission: Impossible 3, Quantum of Solace.

Outliers (not fully action movies but indicative of the trend): Phone Booth, Tigerland, 28 Days Later, 28 Weeks Later.

I tend to be more down, in general, on Branch 2 movies for a number of reasons.

One is that, as a practical matter, I think it leads to sloppier filmmaking, or, rather, it allows the filmmakers to get away with being sloppier than they otherwise might be.

Two is that - and this might be my crankiness getting in the way of my judgment - critics tend to talk about these movies in terms of greater realism, ignoring the fact that the realism is superficial. And that's partly the filmmakers fault, in that Greengrass, say, adapts the cinema verite style from his "non-fiction" movies when he's making the Bournes.

Related to this: I see the "Impressionistic" Style as part of a larger trend away from a kind of filmmaking where meaning lies in the shot and towards a kind of filmmaking where meaning lies more in the rhythms of the editing (see also: Michael Bay). I think that this is an interesting trend, but that talking about it in terms of realism obscures the issue.

That's also why I'm skeptical about observations like Tom Spurgeon's (from this comment thread):

Wasn't the fact that Bond was indistinguishable from his opponents in some of the fights in the second movie part of the point? His actions gain clarity as he gains moral clarity and is able to better distinguish himself against the people he's fighting.

The way the two films use the action to compare Bond to others -- including the woman in this latest film -- is the most interesting thing about the two movies.
It isn't just that I don't buy that theory in this specific case. After all, we can tell Bond and Mitchell apart just fine during the chase, but not when they get to the scaffolding - the part of the sequence that would be the most difficult to choreograph and edit for clarity. And, aside from the chase that happens at the opera, I don't think there's much that distinguishes the rest of the action sequences from those of many other contemporary action movies.

I do think these techniques can be used expressively. I think that 28 Days Later's final action works in the way that Tom is suggesting the Quantum scaffolding fight works.**

Three is that I can't shake the sense that in these kinds of movies the filmmakers are working extra hard to put something over on me. It comes off as frantic and desperate.

*Steve Sailer's point about No Country for Old Men is interesting here: he argues that the Coens figured out you have to slow things down to give a "real" FPS experience.

**I also think this is part of what Greengrass does in Ultimatum.

Saturday, December 6, 2008

Action Movies, Part 2: Bond/Bourne

Some thoughts on the action sequences in Quantum of Solace inspired by this post from Sean (read it first):

1. The new Bond films - especially Quantum of Solace - are drawing from and responding to the Bourne movies - at least in terms of how they handle action sequences. The foot chase over the roofs in Sienna, which happens pretty early in Quantum, is a more cleanly (and conventionally) put together version of the rooftop chase in The Bourne Ultimatum, but, like the Bourne chase, it is edited and shot to emphasize - viscerally, impressionistically - the physical impact the action has on the pursuer and pursued.

2. Like the Bourne movies - especially the two directed by Paul Greengrass - the new Bonds have adopted a faux cinema verite camera style to give the action sequences a feeling of greater realism than a more conventional style would. Following David Bordwell, I'd argue that this "realism" is superficial and that these techniques - shaky, probing hand held camera work, with lots of reframing on the go - cover up the fact that the action is just as super-heroic and over-the-top as anything in a John McTiernan or James Cameron movie.

3. Speaking of James Cameron: the tremendous emphasis the impressionistic Bourne/Bond action places on visceral, physical impact comes at the expense of any kind of focus on exploring and navigating spaces. Compare the rooftop chases from Ultimatum and Quantum to the backyard foot chase in Point Break. In all three cases, the way the bodies move - the way they encounter and overcome the obstacles in their way (see Sean's point about the Bourne/Bond characters being physical geniuses) - is important. But in the Bourne and the Bond, those rooftops are reduced to being obstacles - the filmmakers aren't interested in conveying a sense of Tangier or Siena - while the chase in Point Break is as much concerned with taking us through a tour of a certain kind of Los Angeles geography.*

(The big exceptions from the Bourne movies are the kitchen fight scene from Supremacy - which really is about confined spaces - and the train station sequence from Ultimatum - which is more a suspense sequence than an action sequence, but I shouldn't split hairs.)

4. The Bond movies remain more conventional than Greengrass' Bournes in that they do not maintain the faux cinema verite style throughout the entire movie.** I would argue that this makes the Bourne movies more conceptually ambitious and accomplished, but also rather tiring. In fact, I got tired watching Ultimatum in the same way and for many of the same reason I got tired watching Michael Bay's Transformers. Bay and Greengrass have different reasons for getting to a place where the individual shot means less than the rhythms of a series of shots. In Transformers, this gives us special-effects that are happening too quickly for us to appreciate in any way. In The Bourne Ultimatum, this gives us action scenes where it's not important that we can parse what is happening or how it is happening, as long as we get that visceral sense of stuff is happening.

5. This leads to a sloppiness in the way the action scenes are put together in these movies. In Quantum, the battle between Bond and Mitchell on the scaffolding is impossible to parse in the conventional sense of being able to figure out who exactly is doing what to whom - i.e. it's shot and edited in such a way that you can't tell Bond and Mitchell apart at least until its over (Bond is the one who kills the other guy).***

Do we have to understand it? Not necessarily: we can still appreciate all the flailing around for the rhythms of movement and editing. But it seems to me that we've lost something important.

6. I'd argue that these impressionistic action sequences lack a sense of orchestration. Well, that's not quite true, but several kinds of "organizational patterns" that filmmakers can use and have traditionally used to orchestrate action sequences are thrown out the window in order to better focus on impact and rhythm. There's really nothing in these movies like the long sequence in Terminator 2 where we start off with a foot chase in a mall, it escalates into a car chase through the streets, and ends up in the L.A. river with the T-1000 in a Mack truck bearing down on Arnold. There's build in what Cameron is doing - a simultaneous ratcheting up of danger, scale, and pace, all the while getting the most out of his chosen locations. But in impressionistic sequences, everything is pitched at the same the level.

7. I think the Bourne and Bond movies are only, barely half-heartedly "abstract" in any meaningful and/or beautiful way. They don't go far enough. Their formal concerns are completely superficial: the more conventional "organizing patterns" they got rid of aren't replaced with anything, let alone the more rigorous action abstractions of Kinji Fukasaku's 1970s yakuza movies or Michael Mann's recent work.****

8. Actually, maybe that's the problem: the action sequences here are less than conventional. That is, they take the conventional "Golden Age" action sequence, throw out any concern for geography, pacing, and orchestration, and overuse all those "you are there" techniques that give off a visceral sense of impact. They are conventional scenes that are doing less, but they are doing less a lot harder (not to mention a lot louder).

9. I should mention that I do like these movies, even though I'm not blown away by the action sequences. I think Sean really gets at what makes these characters compelling and I'd have only good things to say about the acting. I also think these movies are interesting in terms of how they present the post-millennial secret agent.

10. And just so you know where I'm coming from, Rambo is my favorite action movie of the year, so far.

*In deference to Los Angeles Plays Itself, I'd be happy to amend this to something like "creates its own imaginary version of Los Angeles geography", but I'd add that this tends to be a different kind of L.A. than we're used to from the movies. I think Cameron's L.A. movies, in general, are pretty savvy about using the geography of L.A. in this way.

**Not that I expect many people to get this comparison, but Quantum of Solace : The Bourne Ultimatum :: Hot Rod : Napoleon Dynamite.

***See also: the car chase at the beginning of Quantum.

****I could also mention Akira Kurosawa and Seijin Suzuki.